GAM courses
61 courses · Academy of Art University · Fall 2026
- GAM 101 — Playing Games in Game Development2 sections
- GAM 105 — Introduction to Maya4 sections
- GAM 107 — Real-Time Engines for Interactive Media3 sections
- GAM 110 — Introduction to Game Development3 sections
- GAM 111 — 2D Tools for Game Development3 sections
- GAM 115 — Elements of Scripting3 sections
- GAM 150 — Dice, Rulesets, and Theory4 sections
- GAM 170 — Level Design for Video Games 13 sections
- GAM 190 — Mobile UI and UX1 section
- GAM 201 — 3D Modeling for Games 13 sections
- GAM 215 — Scripting for 3D Games 13 sections
- GAM 225 — Visual Effects for Games 12 sections
- GAM 233 — Elements of Digital Painting4 sections
- GAM 235 — 2D Level Design and Mechanics2 sections
- GAM 238 — The Power of Composition1 section
- GAM 241 — Introduction to Digital Sculpting2 sections
- GAM 244 — Digital Environment Sketching1 section
- GAM 250 — Accelerated Digital Drawing Intensive for Concept Art1 section
- GAM 252 — Systems Design1 section
- GAM 255 — Rapid Ideation Creation Sketching for Concept Art2 sections
- GAM 266 — Digital Figure Painting1 section
- GAM 269 — Color and Light for Concept Art2 sections
- GAM 270 — Level Design for Video Games 23 sections
- GAM 301 — 3D Modeling for Games 21 section
- GAM 310 — Portfolio for Games 12 sections
- GAM 315 — Advanced Scripting2 sections
- GAM 322 — Stylized Character Design and Drawing for Games2 sections
- GAM 332 — Texture and Light1 section
- GAM 335 — Story in Video Games1 section
- GAM 340 — 3D Character Modeling 11 section
- GAM 342 — Game Environment Production 11 section
- GAM 344 — Digital Environment Painting2 sections
- GAM 350 — Rapid Game Development1 section
- GAM 403 — Organic Modeling: High Resolution Game Assets1 section
- GAM 405 — Games Portfolio Preparation3 sections
- GAM 410 — Game Genre Focused Projects2 sections
- GAM 416 — Combat Design2 sections
- GAM 440 — 3D Character Modeling 21 section
- GAM 471 — Game Studio – Art (Fall)4 sections
- GAM 472 — Game Studio – Game Design (Fall)4 sections
- GAM 601 — Elements of Video Games3 sections
- GAM 602 — Game Design Principles1 section
- GAM 603 — 3D Character Modeling 11 section
- GAM 605 — Scripting for Video Games 11 section
- GAM 606 — Game Genre Development2 sections
- GAM 607 — Action Adventure and RPG Level Design1 section
- GAM 608 — Drawing Bootcamp for Games: The Human Figure1 section
- GAM 610 — Drawing Bootcamp: Dynamic Sketching2 sections
- GAM 611 — Visual Communication for Game Designers1 section
- GAM 612 — Concept Art for Games1 section
- GAM 621 — Texture and Light1 section
- GAM 623 — Introduction to Digital Sculpting2 sections
- GAM 626 — Game Environment Production 11 section
- GAM 631 — Thesis Project Preparation2 sections
- GAM 651 — Prototype Game Development2 sections
- GAM 652 — Combat Design2 sections
- GAM 655 — Scripting for Games 21 section
- GAM 660 — Digital Painting Principles2 sections
- GAM 778 — Professional Portfolio and Career Development2 sections
- GAM 800 — Directed Study37 sections
- GAM 810 — Pipeline Process for Thesis3 sections
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