GAM 332
Texture and Light
Academy of Art University · UGRD · Fall 2026
1 section
Catalog description
Create and manage textures using hand-painted and procedural methods in 2D and 3D applications. You will identify textures that define the different properties of 3D surfaces and use UV mapping techniques to correctly apply 2D textures to a 3D object. (This course will be cross-listed with GAM 621.)
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Current meeting, instructor, credit, and enrollment details
OL1
Availability not recently verifiedClass #22089Fall 2026UGRD3 credits
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- Fall 2026
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