GAM 301
3D Modeling for Games 2
Academy of Art University · UGRD · Fall 2026
1 section
Catalog description
Create more sophisticated hard-surface and organic 3D objects. Industry-standard methods will be applied, such as Sub-D modeling and digital sculpting. Content will also focus on the essential steps of the 3D game asset pipeline, including retopology, UV layout, and map baking.
Sections
Current meeting, instructor, credit, and enrollment details
VC1
Availability not recently verifiedClass #23036Fall 2026UGRD3 credits
- Days & times
- We · 9:00 AM – 12:00 PM
- Meeting dates
- Fall 2026
- Location
- Virtual Classroom V
- Instructor
- Staff
Details checked 7 hours ago
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