GAM 301

3D Modeling for Games 2

Academy of Art University · UGRD · Fall 2026

1 section
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Catalog description

Create more sophisticated hard-surface and organic 3D objects. Industry-standard methods will be applied, such as Sub-D modeling and digital sculpting. Content will also focus on the essential steps of the 3D game asset pipeline, including retopology, UV layout, and map baking.

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Class #23036Fall 2026UGRD3 credits
Days & times
We · 9:00 AM – 12:00 PM
Meeting dates
Fall 2026
Location
Virtual Classroom V
Instructor
Staff
Details checked 7 hours ago
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