GAMES-GT 304
Advanced Game Programming
New York University · UGRD · Fall 2026
Catalog description
Advanced Game Programming is intended to teach the advanced topics in gameplay programming required to take a prototype all the way to release. It’s aimed at intermediate and advanced programmers - either from completing the Code Lab track, or students who joined the Game Center with programming knowledge. Over the course of the class, students will develop or enhance simple prototypes with a design need - which will include creating supplemental design tools, benchmarking, or feature requests. They will learn to diagnose root causes of common gameplay bugs and issues, how to design and implement robust and flexible systems (including inventory, network, save, and interaction systems), and how to support a larger design team as a primary programmer. The class will be taught as a seminar, with code reviews, best practices, and discussion touching current projects students are working on.
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