GAMES-GT 162
Level Design Studio
New York University · UGRD · Fall 2026
1 section
Catalog description
This course focuses on the theory and practice of level design for 3D video games. Students will develop fluency in conveying experience design goals and building 3D spaces, gaining a practical understanding of architecture, lighting, and CG texturing for digital spaces -- as well as a more abstract awareness of architectural theory -- culminating in a long-term hands-on level design project.
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Current meeting, instructor, credit, and enrollment details
001
Availability not recently verifiedClass #new_york-GAMESGT162Fall 2026UGRD4 credits
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