16 461
Experimental Capture
Carnegie Mellon University · UGRD · Fall 2026
Catalog description
Performance capture is used in applications as varied as special effects in movies, animation, sports training, physical rehabilitation, and human-robot/human-computer interaction. This course will survey state-of-the-art techniques and emerging ideas, in the industry and in academia, to capture, model, and render human performances. The course will be a mix between lectures and discussion of recent progress in human motion capture and analysis. The course evaluation will be project-based, in which students will capture their own body and face motion, and build projects around the data they collect individually and as a group. We will cover: 1. Capture Techniques: We will describe and use various systems including motion capture, video-based capture, depth sensors, scanners, and eye-gaze trackers; 2. Modeling and Representation: We will cover classic and contemporary representations of face and body pose and motion, including statistical and physics-based techniques; 3. Rendering Applications: As new rendering paradigms emerge, new applications continue to develop. We will study recent progress in animation, synthesis, classification, and rehabilitation on new forms of displays. Please note that there may be usage/materials fees associated with this course. Prerequisites: 15-365 or 60-422
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