CSIS 5837
Artificial Intelligence in Game Design 3 s.h
Youngstown State University · UGRD · Fall 2026
1 section
Catalog description
Artificial intelligence techniques for designing and programming intelligent non-player characters for a variety of different types of game genres. Finite and fuzzy state machines, terrain analysis and path planning, board games, language understanding, and learning. Prereq.: CSIS 3700 or CSIS 3701 or CSIS 3726 or CSCI 6901 .
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Availability not recently verifiedClass #youngstown-0859Fall 2026UGRD
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