CSIS 5837

Artificial Intelligence in Game Design    3 s.h

Youngstown State University · UGRD · Fall 2026

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Artificial intelligence techniques for designing and programming intelligent non-player characters for a variety of different types of game genres. Finite and fuzzy state machines, terrain analysis and path planning, board games, language understanding, and learning. Prereq.: CSIS 3700 or CSIS 3701 or CSIS 3726 or CSCI 6901 .

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Class #youngstown-0859Fall 2026UGRD
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