EDMS 576

Gamification in the Classroom

Xavier University · UGRD · Fall 2026

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Gamification does not imply creating a game. It means making education more fun and engaging, without undermining its credibility,\201D (Lee and Hammer, 2011). This course will introduce students to gamification in education. Teachers will gain experience with several tools for incorporating games in the classroom (both face-to-face and online classrooms), and elements of good game design. Teachers will benefit from a gaming experience that requires learning and acting in a team. Units will be developed over the course, while being informed by theoretical and empirical readings and group discussions. Teachers will also gain an understanding of the benefits of gamification by implementing their unit and reflecting on and sharing instructional and classroom management strategies necessary to make a game educationally relevant and powerful. Restrictions: Must be enrolled in one of the following Levels: Graduate College of Health and Human Sciences School of Education

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Class #xavier-EDMS576Fall 2026UGRD3 credits
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