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Worcester Polytechnic Institute · 3 credits · UGRD

Cat. I This course focuses on the application of advanced Computer Science topics as they impact game development. Networking and distributed systems issues are addressed, including scalability and latency compensation techniques, for designing games for online multi-player environments. AI, graphics and physics techniques specific to game development are discussed. Students will implement games or parts of games that apply advanced Computer Science topics. Recommended background: IMGD 3000.
Fall 2026 · 2 sections
| Section | Days & time | Location | Instructor |
|---|---|---|---|
| BL01Class #IMGD-4000-BL01 | M-R10:00 AM - 11:50 AM2026-10-19 - 2026-12-11 | Fuller Labs 222 IMGD Computer Lab | John Domenico Calvelli |
| BX01Class #IMGD-4000-BX01 |
| Innovation Studio 205 Active Learning Classroom North |
| John Domenico Calvelli |