IMGD 3500
Artistic Game Development I
Worcester Polytechnic Institute · UGRD · Fall 2026
2 sections2 open now
Catalog description
Cat. I This course focuses on the unique problems presented to the artist when working in game development. Students will learn game art pipelines and how to prepare art assets for use in game engines. Topics may include modular level design, 3D architecture, texturing and shaders, high poly and low poly workflows, environments, lighting, particle effects, and character animation for games. Students will create original art for compelling game experiences by designing their own levels. Recommended background: 3D modeling (IMGD/AR 2101 and 3101), digital painting (IMGD/AR 2700), 3D animation (IMGD/AR 2333).
Sections
Current meeting, instructor, credit, and enrollment details
AL01
OpenSeats: 18/24 seats Last recorded: Aug 13, 2026, 6:47 PMClass #IMGD-3500-AL01Fall 2026UGRD3 credits
18 enrolled24 capacity
- Days & times
- M-R12:00 PM - 1:50 PM
- Meeting dates
- 2026-08-20 - 2026-10-09
- Location
- Fuller Labs 222 IMGD Computer Lab
- Instructor
- Paul Ruppar
Details checked 2 hours agoSeats checked 2 hours ago
AX01
OpenSeats: 18/24 seats Last recorded: Aug 13, 2026, 6:47 PMClass #IMGD-3500-AX01Fall 2026UGRD3 credits
18 enrolled24 capacity
- Days & times
- W12:00 PM - 1:50 PM
- Meeting dates
- 2026-08-20 - 2026-10-09
- Location
- Fuller Labs 222 IMGD Computer Lab
- Instructor
- Paul Ruppar
Details checked 2 hours agoSeats checked 2 hours ago
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