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Worcester Polytechnic Institute · 3 credits · UGRD

This course serves as an introduction to game audio, where the basics of audio theory and production are discussed along with practical applications for use in game development. Topics may include music, sound effects, dialogue, soundscape design, digital signal processing, basic audio engine principles, and the aesthetic vs. technical considerations in game audio production. Lab exercises may include an introduction to audio editing and mixing, dynamics and effects processing, creating and timing sound effects to character animations, mixing for cinematics, and audio integration using a 3D engine. Recommended background: IMGD 1000 and IMGD 1001. This course assumes no prior knowledge of audio production.
Fall 2026 · 2 sections
| Section | Days & time | Location | Instructor |
|---|---|---|---|
| AL01Class #IMGD-2030-AL01 | M-R2:00 PM - 3:50 PM2026-08-20 - 2026-10-09 | Unity Hall 235 IMGD Computer Lab | Kramer Elwell |
| AX01Class #IMGD-2030-AX01 |
| Unity Hall 235 IMGD Computer Lab |
| Not published |