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Worcester Polytechnic Institute · 3 credits · UGRD

Cat. I This course will build upon the techniques learned in IMGD/AR 2222. Students will learn to apply the animation principles to character animation. Students are taught how to tell a compelling, character-driven story through a focus on character acting techniques such as body language, lip-syncing, facial animation, and micro-expressions. Additional topics covered may include sprites for games, biped and quadruped animation, and 2D animation pipelines. Students will create animated sequences that are intended to serve as a narrative structure for games and other media. Recommended background: Knowledge of digital 2D animation techniques and classical animation principles (IMGD/AR 2222).
Fall 2026 · 1 section
| Section | Days & time | Location | Instructor |
|---|---|---|---|
| B01Class #AR-3222-B01 | T-F10:00 AM - 11:50 AM2026-10-19 - 2026-12-11 | Fuller Labs 222 IMGD Computer Lab | Edward Gutierrez |