PHYS 360
Physics Modeling for Game Programmers
University of Wisconsin-Stout · UGRD · Fall 2026
1 section
Catalog description
Use of mathematics and physics to model the physical world for use in games and other computer simulations. Topics include motion, gravity, collisions, vectors, matrices, differential equations, dynamics, hydrostatics, hydrodynamics, and elastic systems to model common game objects. Prerequisites: take CS-244 , MATH-275 and PHYS-281 , and take either MATH-154 or MATH-157
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001
Availability not recently verifiedClass #wisconsin_stout-1810Fall 2026UGRD3 credits
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