PHYS 360

Physics Modeling for Game Programmers

University of Wisconsin-Stout · UGRD · Fall 2026

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Use of mathematics and physics to model the physical world for use in games and other computer simulations. Topics include motion, gravity, collisions, vectors, matrices, differential equations, dynamics, hydrostatics, hydrodynamics, and elastic systems to model common game objects. Prerequisites: take CS-244 , MATH-275 and PHYS-281 , and take either MATH-154 or MATH-157

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Class #wisconsin_stout-1810Fall 2026UGRD3 credits
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