CS 347

Shader Programming and Procedural Modeling

University of Wisconsin-Stout · UGRD · Fall 2026

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Introduction to shader programming and procedural modeling with applications in animation and games. Exploration of mathematical and computational tools useful in a "technical art" role. Prerequisites: take ( CS-141 or higher) AND ( CS-326 or CS-343 or DES-350 ) AND ( MATH-121 or MATH-122 or MATH-151 or MATH-153 or MATH-156 or Math Placement Level 4).

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Class #wisconsin_stout-0532Fall 2026UGRD3 credits
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