INFOSCI 443
Game Development
University of Wisconsin-Green Bay · UGRD · Fall 2026
Catalog description
In this course, students will learn how to use a modern 3D game engine (e.g. Unreal Engine 4). They will learn about the art pipeline, the design pipeline, and the backend programming to make it all work. Game engine concepts such as scripting, AI, animations, sound, story, and gameplay behaviors will be covered in the lecture and labs. This is a hands-on capstone style course which is well suited to artists, designers, and programmers. During the course students will work together in game teams to demonstrate their learning through creating their own games. P: 30 credits (sophomore standing) and COMP SCI 256 or DESIGN 231 or INFO SCI 342 or MUSIC 122 or ENGLISH 212 Fall Only.
Sections
Current meeting, instructor, credit, and enrollment details
001
Availability not recently verified- Days & times
- No scheduled meeting time
- Meeting dates
- —
- Location
- —
- Instructor
- Staff