AVR 601
Unity Development I
Westcliff University · UGRD · Fall 2026
Catalog description
This course focuses on the development of interactive 2-dimensional environments; this course also expands basic Unity concepts and incorporates non-static objects within the environment. Concepts are illustrated using a single scene space shooter game with non-player characters, and the addition of non-static objects as a user progresses through a scene are included. Additional topics incorporated into the class include textures, sound effects, and core software development topics like Agile program design. Students are required to complete a project throughout the course that culminates in a functioning game. AVR 602 2D Game Development in Unity II (3 credit hours) In this course, students will develop leadership and innovation skills for 2D game development and VR experience creation through the context of game production project management. Students will develop these skills while learning and applying advanced techniques for 2-dimensional game development, including mobile games. Unity will be the target environmental platform. Students will create prototypes, attempt challenges, and complete assessments to build and solidify their skill set. Students will also be guided through the creation of a unique VR project. Prerequisites:
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