PHYS 1050
VIDEO-GAME PHYSICS
Wentworth Institute of Technology · UGRD · Fall 2026
Catalog description
In this course students play games to explore physics and use physics to develop games. Students learn some basic 3D graphic design skills, techniques for assembling and programming a basic controller, and enough physics to put everything together in a playable video game they design. Video game design elements discussed in this course include the physics topics of kinematics, vectors, forces, momentum, and circular motion. Laboratory topics include measurement, graphical interpretation, data analysis, and basic electronics. No programming experience is required. Prerequisites: MATH1000 or MATH1500 or MATH1700 or MATH1750 or MATH 1775 or MATH1777 (4 credits)
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