COMP 3230

GAME ENGINE DEVELOPMENT

Wentworth Institute of Technology · UGRD · Fall 2026

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This course introduces students to the basic principles of game engine development. Topics include vector math, collision detection, 2D sprite animation, rendering, video game physics, particle systems, and user interfaces. Students create a functional game engine using a game industry standard programming language, then use this game engine to create a functional game at the end of the semester. Prerequisites: COMP2350 and MATH2860 (4 credit) summer

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Class #wentworth-0268Fall 2026UGRD
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