COMP 3230
GAME ENGINE DEVELOPMENT
Wentworth Institute of Technology · UGRD · Fall 2026
1 section
Catalog description
This course introduces students to the basic principles of game engine development. Topics include vector math, collision detection, 2D sprite animation, rendering, video game physics, particle systems, and user interfaces. Students create a functional game engine using a game industry standard programming language, then use this game engine to create a functional game at the end of the semester. Prerequisites: COMP2350 and MATH2860 (4 credit) summer
Sections
Current meeting, instructor, credit, and enrollment details
001
Availability not recently verifiedClass #wentworth-0268Fall 2026UGRD
- Days & times
- No scheduled meeting time
- Meeting dates
- —
- Location
- —
- Instructor
- Staff
Class numbers and section codes come from the registrar.
Spot missing or incorrect course data?