CSS 452
Game Engine Development
University of Washington-Bothell Campus · UGRD · Fall 2026
1 section
Catalog description
Studies the technical fundamentals and implementation details of a game engine. Topics include software architecture, input, resource management, textures, animation, coordinate systems, object behaviors and interactions, camera manipulations, illumination and special effects, physics, and scene management Prerequisite: a minimum grade of 2.0 in either CSS 340 or CSS 342; a minimum grade of 2.0 in CSS 360; and a minimum grade of 2.0 in either STMATH 125 or MATH 125.
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001
Availability not recently verifiedClass #washington_bothell_campus-0243Fall 2026UGRD5 credits
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