MA 361

Game Design

Washburn University · UGRD · Fall 2026

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This course offers students the necessary background to design games on their own, including an introduction to the history of game design in the last 150 years. Students are then guided through an exploration of individual game mechanics which are frequently used in highly successful games. During these explorations the game mechanics are deconstructed to understand their structure using elementary mathematical tools, techniques, and language. While making these connections and observations, students are guided through isolated examples on how to integrate these into a game design. The course culminates with a final project in the form of an original game design of the students’ own making – either analogue (physical) or digital. Prerequisite: A grade of “C” or better in MA 112 or MA 116 , or consent of instructor.

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Class #washburn-1935Fall 2026UGRD3 credits
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