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Wake Technical Community College · 3.0 credits · UGRD

This course introduces the use of photogrammetry for simulations and game development. Emphasis is placed on the process of pulling visual data from an array of photographs to generate fully textured, high-poly models. Upon completion, students should be able to translate photogrammetry creations into industry-standard game and simulation models for use in real-time engines and surfaces in physics-based materials.
Fall 2026 · 1 section
Aug 17 – Dec 16
| Section | Days & time | Location | Instructor |
|---|---|---|---|
| 2172Class #315249 | Tu · 5:00 – 6:50 PMTu · 6:51 – 9:21 PM | Building E 225 | Johnson, Amber M. |