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Wake Technical Community College · 3.0 credits · UGRD

This course introduces the tools used to create levels for real-time simulation and games. Topics include level design, architecture theory, modeling for 3D engines, and texturing methods. Upon completion, students should be able to design simple levels using industry-standard tools.
Fall 2026 · 3 sections
Aug 17 – Dec 16
| Section | Days & time | Location | Instructor |
|---|---|---|---|
| 4104Class #315240 | Th · 8:00 – 10:30 AM | Building E 319Online ONLINE | Swearingen, Brad J. |
| 4144Class #315241 |
| Building E 318Online ONLINE |
| Johnson, Amber M. |
| 4172Class #315242 | Tu · 5:00 – 7:30 PM | Building E 319Online ONLINE | Swearingen, Brad J. |
|---|