TCOM 524
TECHNOLOGICAL & SCIENTIFIC INNOVATION
Universidad Ana G. Méndez-Gurabo Campus · UGRD · Fall 2026
Catalog description
Three credit -hours. Three hours of lecture per week. Innovation, practical creativity, effective creative scientific thinking methods and procedures, and new ideas development are all key elements of a successful scientist. This course will introduce and c over the scientific methods used in innovation and creative thinking. It will introduce innovation from the standpoint of the modern school of innovation scholars such as Schumpeter, Eric Rogers, Von Hippel, Altshuller (the engineer who created TRIZ or the ory of inventive problem -solving), Alex Osborn, Robert Sternberg, and others. It will cover innovation toolkits such as Altshuller’s innovation pyramid, Burgelman and Seigel’s minimum winning game, Osborn and Parnes’ creative problem -solving (CPS), Altshuller’s TRIZ, Amabile’s internal and external motivation, Guilford’s convergent and divergent thinking, and Ries’ build-measure-learn wheel. It will also cover Christensen’s disruptive innovation process, Usher’s path of cumulative synthesis, Van de Ven’s leadership rhythms, d.school’s design thinking modes, Henderson and Clark’s four types of innovations, Rogers’ adoption and diffusion curve, Abernathy and Utterback’s three phases of innovation, Chesbrough’s open innovation, March’s exploration vs exploitation, Powell and Grodal’s networks for innovation, and Boyd's OODA loop (Observation, Orientation, Decision, Action). Students will gain a comprehensive picture of the innovation process, which they can apply to the creation of new products and services that add value to users and businesses.
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