DMPC 3510
Game Studio 2: Narrative and VR
Tulane University of Louisiana · UGRD · Fall 2026
Catalog description
In this class, we will be expanding on the skills we learned from Experimental Game Design and look at different frameworks for creating interactive, personal and narrative driven games using the game engine Unity. In addition to narrative games, we will be looking at virtual reality (VR) using the Index Valve VR system and motion capture using the Azure Kinect and a motion capture suit. VR is a burgeoning space for experimentation, and we will be making small VR experiences for PC and uploading them to the social VR platform VRChat. Motion capture allows for real-time applications using game software, such as in theatrical performances, musical performances, architectural projection, etc. as well as options for generating custom animations for avatars in games. We will also explore, play, and analyze different narrative driven games and VR applications in order to gain an understanding of their frameworks and programmatic strategies. The readings and lectures in this course are intended to incite an active and critical perspective on contemporary game practices in art, digital interfaces, game culture and the game industry. Formerly listed as DMPC 3500: Game Design 2.
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