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Stanly Community College · 3.0 credits · UGRD

This course introduces the fundamental principles of animation used in simulation and game development. Emphasis is placed on historical survey of animation, aspects of the animation process and animation techniques. Upon completion, students should be able to produce character sketches, morph simple objects, create walk and run cycles and develop professional storyboards.
Fall 2026 · 1 section
Aug 31 – Dec 14
| Section | Days & time | Location | Instructor |
|---|---|---|---|
| 900Class #7148 | Mo We · 10:00 – 11:50 AM | WTC 110Virtual ONL | Derek S. Kent |