GEN 9259
War, Love, and Other Games: Play and Violence in the Middle Ages
Stanford University · UGRD · Fall 2026
Catalog description
The intersection of play and violence has been a focal point for historians, anthropologists, literary scholars, even psychologists. In today's world, "gaming" represents a multi-billion dollar industry; in the Middle Ages, those with the means also invested vast sums on games and battle. These ranged from the tournament and the warhorse to hunting and falconry, ivory chess pieces, and musical "rap battles" that pitted contestants against one another. Treatises on the Art of Courtly Love described the conquest of a lover's body as a sport that could be played by women or men. This seminar traces the twin themes of violence and play as enacted by the fighting classes of medieval Europe, beginning with the emergence of the tournament and the crusading movement in the eleventh century. We will investigate how the new ethos of chivalry impacted social relations and the organization of feudal society. And, we will see how tactics and social structures changed with the coming of the gunpowder age. In addition to primary sources including Boccaccio and Machiavelli, the course introduces modern theories of play. Why do humans identify so powerfully with a team? What explains the compulsion to invest financial and emotional resources in play and games?
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