GAM 486
Game Studio II
Southern New Hampshire University · UGRD · Fall 2026
Catalog description
In this course, students will use pre-production proposals and documentation to build an interactive production. Students will engage in project planning, scope evaluation, task management, version control, and documentation in order to create a release-quality interactive production. Testing, iterative design, and feedback strategies will be used throughout this process to refine the final production. Students will also gain knowledge of the criteria and standards that interactive productions need to meet in order to be published. Collaboration with cross-functional team members and professional communication skills will be emphasized throughout this course.
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