TAC 380
Video Game Programming
University of Southern California · UGRD · Fall 2026
2 sections2 open now
Catalog description
Underlying concepts and principles required for programming video games (topics include vectors, transformations, 3-D math, geometric primitives, matrices).
Sections
Current meeting, instructor, credit, and enrollment details
CL
22 openSeats: 23/45 seats Last recorded: Aug 8, 2026, 10:16 PMClass #31878Fall 2026UGRD4.0 credits
22 available23 enrolled45 capacity
- Days & times
- TR 14:00-15:50
- Meeting dates
- —
- Location
- —
- Instructor
- Sanjay Madhav
Details checked 9 hours agoSeats checked 9 hours ago
CL
16 openSeats: 17/33 seats Last recorded: Aug 8, 2026, 10:16 PMClass #32011Fall 2026UGRD4.0 credits
16 available17 enrolled33 capacity
- Days & times
- TR 10:00-11:50
- Meeting dates
- —
- Location
- —
- Instructor
- Matthew Whiting
Details checked 9 hours agoSeats checked 9 hours ago
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