TAC 380

Video Game Programming

University of Southern California · UGRD · Fall 2026

2 sections2 open now
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Catalog description

Underlying concepts and principles required for programming video games (topics include vectors, transformations, 3-D math, geometric primitives, matrices).

Sections

Current meeting, instructor, credit, and enrollment details

Updated 9 hours ago

CL

22 openSeats: 23/45 seats Last recorded: Aug 8, 2026, 10:16 PM
Class #31878Fall 2026UGRD4.0 credits
22 available23 enrolled45 capacity
Days & times
TR 14:00-15:50
Meeting dates
Location
Instructor
Sanjay Madhav
Details checked 9 hours agoSeats checked 9 hours ago

CL

16 openSeats: 17/33 seats Last recorded: Aug 8, 2026, 10:16 PM
Class #32011Fall 2026UGRD4.0 credits
16 available17 enrolled33 capacity
Days & times
TR 10:00-11:50
Meeting dates
Location
Instructor
Matthew Whiting
Details checked 9 hours agoSeats checked 9 hours ago
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