AM 268

- Gaming in American Culture

Skidmore College · UGRD · Fall 2026

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This course explores the multivalent significance of video gaming to American society and examines the many ways in which the diverse forms of gamic praxes have been represented in American culture. Taking an interdisciplinary approach, it examines gaming as a set of socio-cultural practices with profound resonances and effects in American life. Culturally oriented portions of the course focus on representations of gaming in films, television shows, genre fiction, and in games themselves. Other portions focus on the intertwinement of gaming with broader social, political, and economic issues. These include questions of ethnic, racial, and gender representation and diversity in games; the relationship of game industries and online worlds to America’s place in the global economy; the historical roles of gamic practices in US military planning and technological development; the increasing influence of online game communities and fan cultures in mainstream society; debates and moral panics over violence in games; and the potential role of games as educational, journalistic and persuasive technologies. Game genres studied in the course include console and pc-based videogames, war and strategy games, tabletop and massive multiplayer online RPGS, and virtual reality games. Readings include theoretical texts, game studies literature, historical accounts of video gaming’s emergence and development, and cultural and ethnographic studies of American gaming. Evaluation is based on reading responses, participation, and papers. Some experiential engagement with gaming is also a part of the curriculum.

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Class #skidmore-0027Fall 2026UGRD3 credits
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