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Columbia College Chicago · 3 credits

Students explore how game play and game design foster intersections between literary and technological approaches to representing human experience. Course may address theories of representation and simulation, relationships between print and digital cultures, and the implications of digital media for literary interpretation. Emphasis on collaborative student projects built around selected literary texts. Technology/gaming background not required, although students should have basic computer literacy. Course theme may change from term to term. Course repeatable as theme changes.
Fall 2026 · 1 section
Sep 8 – Dec 19
| Section | Days & time | Location | Instructor |
|---|---|---|---|
| 01Class #6741 | Mo · 12:30 – 3:20 PM | 33 E Ida B Wells 534 | Brendan Riley |