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Columbia College Chicago · 3 credits

This course provides an introduction to the computer generated (CG) production pipeline. Students will learn the essential skills needed to create, model, texture, and animate 3D assets. Through a series of hands-on projects, students will explore workflows from concept to final presentation, gaining practical experience in both object and asset creation. Emphasis will be placed on industry-standard practices and techniques, preparing students for further study or careers in animation, game design, and visual effects.
Fall 2026 · 3 sections
Sep 8 – Dec 19
| Section | Days & time | Location | Instructor |
|---|---|---|---|
| 01Class #6237 | Th · 3:30 – 6:20 PM | 916 S Wabash 142 | Marc Soehl |
| 02Class #6238 |
| 916 S Wabash 147 |
| Roosevelt Pittman |
| 03Class #6239 | Tu · 6:30 – 9:20 PM | 916 S Wabash 122 | Roosevelt Pittman |
|---|