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Collin College · 3 credits · UGRD

An upper level course in the development of concepts and execution of assets for 2D/3D animation and games. The student's incoming skill level and abilities are reviewed and areas of improvement are targeted. Includes the integration of aesthetic and technical skills as introduced in various lower level courses. Lab required. Prerequisite: GAME 2325, or consent of Associate Dean. 3 credit hours. (W)
Fall 2026 · 1 section
Aug 24 – Dec 11
| Section | Days & time | Location | Instructor |
|---|---|---|---|
| 20001Class #338835-ARTV-2371-20001 | Tuesday9:00 AM - 1:50 PM | Campus | J Marshall Pittman |
| 20001 notes: This section will be delivered in a hybrid format which includes 50% or less of instruction delivered online; remaining instruction will be delivered through in-person scheduled meetings. Additional requirements may include test proctoring with student authentication, a desktop or laptop computer (not a mobile device), webcam, and/or microphone. | |||