GAME courses
30 courses · Savannah College of Art and Design · Fall 2026
- GAME 121 — Introduction to Game Development5 sections
- GAME 130 — Digital Design Aesthetics3 sections
- GAME 220 — Core Principles: Programming5 sections
- GAME 236 — Core Principles: Game Art3 sections
- GAME 256 — Core Principles: Game Design3 sections
- GAME 258 — Modeling for Game Development1 section
- GAME 266 — Core Principles: Game Tech4 sections
- GAME 267 — Core Principles: Interactive Design1 section
- GAME 326 — Applied Principles: Programming1 section
- GAME 333 — Digital Sculpting: Creatures and Characters1 section
- GAME 336 — Applied Principles: Game Art3 sections
- GAME 346 — Digital Sculpting: Real-time Creature Pipelines1 section
- GAME 356 — Applied Principles: Game Design2 sections
- GAME 358 — Real-time Digital Materials and Surfaces1 section
- GAME 366 — Applied Principles: Game Tech1 section
- GAME 380 — Game Development Portfolio1 section
- GAME 405 — Game Development Studio I8 sections
- GAME 433 — Advanced Digital Sculpting: Creating Environments and Props1 section
- GAME 502 — Game Design Perspectives2 sections
- GAME 505 — Game Art Methods1 section
- GAME 710 — Game Art: Engine Pipeline and Practices4 sections
- GAME 712 — Game Tech: Gameplay Scripting2 sections
- GAME 714 — Game Design: Ludic Methodology2 sections
- GAME 720 — Game Art: Virtual World Building2 sections
- GAME 722 — Game Tech: Real-time Materials and Shaders1 section
- GAME 730 — Game Art: Character Creation and Digital Sculpting2 sections
- GAME 734 — Game Design: Systems and Simulation2 sections
- GAME 740 — Game Art: Art Direction and Look Development2 sections
- GAME 742 — Game Tech: Real-Time Particles and Effects1 section
- GAME 754 — Game Design: Professional Production Pipeline2 sections
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