DLIT 5305
Gaming and Literacy.
Sam Houston State University · UGRD · Fall 2026
1 section
Catalog description
Students examine the impact that gaming, virtual environments, and popular culture have on literacy instruction at all age levels. Students will demonstrate comprehensive knowledge of these digital literacies and how they affect learning. An examination of multiple popular culture platforms will be studied regarding how they can be used in development and design of literacy curricula.
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Availability not recently verifiedClass #sam_houston-2961Fall 2026UGRD3 credits
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