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Saddleback College · 3 credits · UGRD

Specifically, the course covers languages both scripting and programming, AI concepts, level design, storytelling, careers, relationship to technology (especially CPU/GPU/SOC), video game history, development cycles, DirectX, OpenGL, game engines like unity and unreal. The class uses strategy video games to demonstrate concepts and theory. Also includes Virtual reality, mobile gaming, immersion, virtual, augmented reality glasses, and the future of computers/video games. The course is project-oriented allowing either programming or nonprogramming options such as Unity, Raspberry PI, Visual Novels, level-editors, 3D software, research papers, and a very permissive set of alternatives.
Fall 2026 · 1 section
Sep 14 – Nov 15
| Section | Days & time | Location | Instructor |
|---|---|---|---|
| SectionClass #75003 | Online | ONLINE | T. DeDonno |