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Rowan University · 3 credits · UGRD

This is a junior/senior level course that introduces the technology, science, and art involved in the creation of computer games. Games will be examined in a systems context to understand gaming and game design fundamentals. The theory and practice of developing computer games will be investigated from a blend of technical, aesthetic, and cultural perspectives. Extensive study of past and current computer games will be used to illustrate course concepts. Group game development and implementation projects will culminate in classroom presentation and evaluation.
Fall 2026 · 1 section
Sep 1 – Dec 17
| Section | Days & time | Location | Instructor |
|---|---|---|---|
| 1Class #42117 | Tu Th · 2:00 – 3:15 PM | Robinson Hall 311 | Weidner, Benjamin |