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Rose-Hulman Institute of Technology · 4 credits · UGRD

Section information text: This is a second course in the architecture and design of complete software systems, building on components and patterns. Topics include architectural principles and alternatives, design documentation, relationships between levels of abstraction, theory and practice of human interface design, creating systems which can evolve, choosing software sources and strategies, prototyping and documenting designs, and employing patterns for reuse. How to design systems which a team of developers can implement, and which will be successful in the real world.
Fall 2026 · 3 sections
Sep 3 – Nov 19
| Section | Days & time | Location | Instructor |
|---|---|---|---|
| 01Class #1214 | Mo Tu Th Fr · 3:00 – 3:50 PM | Crapo Hall G217 | Hays, Mark |
| 01 notes: Instructional method: Lecture | |||
| 02Class #1215 | |||
| Mo Tu Th Fr · 3:00 – 3:50 PM |
| Crapo Hall G217 |
| Hays, Mark |
| 02 notes: Instructional method: Lecture |
| 03Class #1543 | Mo Tu Th Fr · 4:00 – 4:50 PM | Crapo Hall G217 | Hays, Mark |
|---|---|---|---|
| 03 notes: Instructional method: Lecture | |||