SOFA 540

Node Based Material Creation

Rochester Institute of Technology · UGRD · Fall 2026

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This course will introduce students to the creation of materials and textures using graphs of individual procedural nodes. Student will use industry standard non-destructive software such as Substance Designer. This non-destructive workflow allows artists to iterate on their material designs, without destroying previous versions of the materials, thus providing a great deal of flexibility in the material creation process. Students will learn how to import their texture files into 3D software such as Maya, and a game engine such as the Unreal Engine. The textures will then be incorporated into materials that can be applied to assets for 3D animated films or games.

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Class #rochester_2-SOFA540Fall 2026UGRD3 credits
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