N3DG-140 3DG-140

3D Lighting and Materials

Rochester Institute of Technology · UGRD · Fall 2026

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This course is an introduction to the development of surface materials in 3D software, using concepts covered in N3DG-110 , Basic 3D Modeling. The emphasis on the course will be on researching and understanding the interaction of light and surface, utilizing materials, shaders, textures mapping, cameras, resolution of geometry, and rendering. Techniques for UV layout are introduced. Principles of additive and subtractive color are introduced as they relate to the interpretation of physical phenomena within a virtual world. Projects focus on using color, value and texture to enhance the representation of form and space.

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Class #rochester_2-N3DG140Fall 2026UGRD3 credits
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