IGME 742

Level Design

Rochester Institute of Technology · UGRD · Fall 2026

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This course introduces level design theory and best practice through game level analysis, evaluation, and creation. Students will explore the history of various game genres and the design of their levels, analyze game levels from existing games, and discuss what made those levels successful or unsuccessful. Through their analysis and hands-on experience, students will gain an understanding of overall level design including layout, flow, pacing, narrative, and balance. They will enhance their understanding of level design principles by creating their own game levels.

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Class #rochester_2-IGME742Fall 2026UGRD3 credits
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