IGME 622

Game Balance

Rochester Institute of Technology · UGRD · Fall 2026

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This course is an in-depth exploration of the sub-field of game design known as balance. Topics include: transitive mechanics and cost/power curves; economic systems in games; probability and the psychology of randomness; pseudorandom numbers; situational balance; level/XP curves, advancement and pacing; tuning; statistics, metrics, and analytics; intransitive mechanics, game theory, and payoff matrices; and the applied use of spreadsheets.

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Class #rochester_2-IGME622Fall 2026UGRD3 credits
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