IGME 542
Game Graphics Programming II
Rochester Institute of Technology · UGRD · Fall 2026
Catalog description
Games and other graphical applications continue to drive forward the development of graphics hardware and the APIs that provide access to that hardware. This course provides students with the opportunity to explore and implement advanced graphics programming techniques for real-time applications such as games, building upon the technology and techniques covered in IGME-540 Foundations of Game Graphics Programming. Students will explore the use of different rendering techniques to increase photo-realism while optimizing their rendering engines for performance. The course allows students to efficiently make use of the latest features found on modern GPUs.
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