IGME 540

Foundations of Game Graphics Programming

Rochester Institute of Technology · UGRD · Fall 2026

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Students will explore the use of an advanced graphics API to access hardware-accelerated graphics in a real-time graphics engine context. The course will involve discussion of scene graphs, optimizations, and integration with the API object structure, as well as input schemes, content pipelines, and 2D and 3D rendering techniques. Students will also explore the advanced use of the API calls in production code to construct environments capable of real-time performance. Students will construct from scratch a fully functional graphics engine, with library construction for game development.

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Class #rochester_2-IGME540Fall 2026UGRD3 credits
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