IGME 451

Systems Concepts for Games and Media

Rochester Institute of Technology · UGRD · Fall 2026

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This course focuses on systems-based theoretical models of computation in the context of a media-delivery modality. Students will explore concepts such as memory management, parallel processing, platform limitations, storage, scheduling, system I/O, and optimization from a media-centric perspective. Particular emphasis will be placed on the integration of these concepts in relation to industry standard hardware including game consoles, mobile devices, custom input hardware, etc.

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Class #rochester_2-IGME451Fall 2026UGRD3 credits
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