IGME 451
Systems Concepts for Games and Media
Rochester Institute of Technology · UGRD · Fall 2026
1 section
Catalog description
This course focuses on systems-based theoretical models of computation in the context of a media-delivery modality. Students will explore concepts such as memory management, parallel processing, platform limitations, storage, scheduling, system I/O, and optimization from a media-centric perspective. Particular emphasis will be placed on the integration of these concepts in relation to industry standard hardware including game consoles, mobile devices, custom input hardware, etc.
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001
Availability not recently verifiedClass #rochester_2-IGME451Fall 2026UGRD3 credits
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