IGME 320

Game Design & Development II

Rochester Institute of Technology · UGRD · Fall 2026

1 section
Add to a schedule

Catalog description

This course continues to examine the core theories of game design as they relate to the professional field. Beginning with a formalized pitch process, this course examines the design and development paradigm from story-boarding and pre-visualization through rapid iteration, refinement, and structured prototyping exercises to further examine the validity of a given design. Specific emphasis is placed on iterative prototyping models, and on methodologies for both informal and formal critique. This course also explores production techniques and life-cycle in the professional industry.

Sections

Current meeting, instructor, credit, and enrollment details

Updated 1 day ago

001

Availability not recently verified
Class #rochester_2-IGME320Fall 2026UGRD3 credits
Days & times
No scheduled meeting time
Meeting dates
Location
Instructor
Staff
Class numbers and section codes come from the registrar.
Spot missing or incorrect course data?