IGME 320
Game Design & Development II
Rochester Institute of Technology · UGRD · Fall 2026
1 section
Catalog description
This course continues to examine the core theories of game design as they relate to the professional field. Beginning with a formalized pitch process, this course examines the design and development paradigm from story-boarding and pre-visualization through rapid iteration, refinement, and structured prototyping exercises to further examine the validity of a given design. Specific emphasis is placed on iterative prototyping models, and on methodologies for both informal and formal critique. This course also explores production techniques and life-cycle in the professional industry.
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Availability not recently verifiedClass #rochester_2-IGME320Fall 2026UGRD3 credits
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