IGME 209

Development for Real-Time Simulations and Games I

Rochester Institute of Technology · UGRD · Fall 2026

1 section
Add to a schedule

Catalog description

This course focuses upon the application of data structures, algorithms, and fundamental Newtonian physics to the development of video game applications, entertainment software titles, and simulations. Topics covered include 3D coordinate systems and the implementation of affine transformations, geometric primitives, and efficient data structures and algorithms for real-time collision detection. Furthermore, Newtonian mechanics principles will be examined in the context of developing game and entertainment software where they will be applied to compute the position, velocity and acceleration of a point-mass subject to forces and the conservation of momentum and energy. Programming assignments are a required part of this course.

Sections

Current meeting, instructor, credit, and enrollment details

Updated 10 hours ago

001

Availability not recently verified
Class #rochester_2-IGME209Fall 2026UGRD3 credits
Days & times
No scheduled meeting time
Meeting dates
Location
Instructor
Staff
Class numbers and section codes come from the registrar.
Spot missing or incorrect course data?