GAMA 301
The History of Game Arts
Rochester Institute of Technology · UGRD · Fall 2026
Catalog description
The History of Game Arts course will explore different topics and genera in game arts, from board games to video games. The focus of the course will be to evaluate visual art created for games within its cultural context, using lenses including social/historical context, globalization, consumerism, queer theory, gender, race, theories of visual representation, and formalism. Student will learn to evaluate game arts from multiple interrelated perspectives in order to understand the implications, power, and malleability of this art form. The research centers and the International Center for the History of Electronic Games at the Strong Museum of Play will be resources for the course.
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