DDDD 521
Character Design and Rigging
Rochester Institute of Technology · UGRD · Fall 2026
1 section
Catalog description
This course will cover the design of characters and then the creation of them using three-dimensional software, inverse kinematics, parent and rigid binding, bones, and deformers. Students will design characters using techniques like interpretant matrices, model sheets, sketches, and maquettes followed by development of actual characters in software. Characters are designed for incorporation into motion graphics, games, real time applications, performance, or visualization.
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Current meeting, instructor, credit, and enrollment details
001
Availability not recently verifiedClass #rochester_2-DDDD521Fall 2026UGRD3 credits
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