DDDD 521

Character Design and Rigging

Rochester Institute of Technology · UGRD · Fall 2026

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This course will cover the design of characters and then the creation of them using three-dimensional software, inverse kinematics, parent and rigid binding, bones, and deformers. Students will design characters using techniques like interpretant matrices, model sheets, sketches, and maquettes followed by development of actual characters in software. Characters are designed for incorporation into motion graphics, games, real time applications, performance, or visualization.

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Class #rochester_2-DDDD521Fall 2026UGRD3 credits
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