ENGL 43800

Games And Gamification

Purdue University Northwest · UGRD · Fall 2026

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Course introduces students to the theory/practice of game-based learning and creating/incorporating both digital and analog games for instructional purposes in the classroom and in the workplace. Additionally, students will explore gamification, a somewhat newer construct that refers to using principles of game mechanics in non-game situations. Typically offered Fall Spring Summer. Prerequisite(s): ENGL 10000 FOR LEVEL UG WITH MIN. GRADE OF B- OR ENGL 10400 FOR LEVEL UG WITH MIN. GRADE OF C- OR ENGL 10800 FOR LEVEL UG WITH MIN. GRADE OF C- OR ENGL 10100 FOR LEVEL UG WITH MIN. GRADE OF C- OR HONR 11100 FOR LEVEL UG WITH MIN. GRADE OF C- Course Learning Outcomes 1. Explore the development and affordances of gamification, serious games, and other game-based systems (both digital and analog) and their implications for teaching and training in the classroom/workplace. 2. Write a gamification strategy document for classroom or workplace use. 3. Write reviews of existing game applications for teaching and training. 4. Develop actual games for the classroom/workplace, including prototypes and written instructions for users. 5. Learn about effective assessment strategies for game-based learning in the classroom/workplace. View Class Schedule

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Class #purdue_northwest-1067Fall 2026UGRD3.00 credits
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