CGT 24100
Introduction to Computer Animation
Purdue University Northwest · UGRD · Fall 2026
Catalog description
This course introduces the knowledge base on which digital animation and spatial graphics technology are founded and developed. Emphasis will be placed on developing a working knowledge of the mechanics of 3D geometric formats, spline-based modeling with polygon mesh & NURBS, procedural mapping of raster images, simplified polygon modeling, rendering methods, hierarchical linking, and kinematic fundamentals. Typically offered Spring. Course Learning Outcomes 1. Explain the basic concepts of animating objects over a specific amount of time. 2. Apply appropriate design parameters to achieve a pre-defined animation outcome. 3. Define and explain clearly production timeline needs associated with animation projects. 4. Create animation along a timeline using various techniques such as anticipation, follow through, squash & stretch, balance, gravity, etc. for desired motion. View Class Schedule
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