CGT 24100

Introduction to Computer Animation

Purdue University Northwest · UGRD · Fall 2026

1 section
Add to a schedule

Catalog description

This course introduces the knowledge base on which digital animation and spatial graphics technology are founded and developed. Emphasis will be placed on developing a working knowledge of the mechanics of 3D geometric formats, spline-based modeling with polygon mesh & NURBS, procedural mapping of raster images, simplified polygon modeling, rendering methods, hierarchical linking, and kinematic fundamentals. Typically offered Spring. Course Learning Outcomes 1. Explain the basic concepts of animating objects over a specific amount of time. 2. Apply appropriate design parameters to achieve a pre-defined animation outcome. 3. Define and explain clearly production timeline needs associated with animation projects. 4. Create animation along a timeline using various techniques such as anticipation, follow through, squash & stretch, balance, gravity, etc. for desired motion. View Class Schedule

Sections

Current meeting, instructor, credit, and enrollment details

Updated 4 hours ago

001

Availability not recently verified
Class #purdue_northwest-0423Fall 2026UGRD3.00 credits
Days & times
No scheduled meeting time
Meeting dates
Location
Instructor
Staff
Class numbers and section codes come from the registrar.
Spot missing or incorrect course data?